The immersive audio experience, in debate at IBC 2012
IBC 2012 has organized an interesting session centered on the latest audio standards, new technologies and progress worldwide around immersive audio.
In recent years, the immersive sound experience, in which the technological element "disappears" allowing users to experience a deep sense of being present in the original event, is increasingly present in the film, television and video game industry.
As this new approach to understanding the audio progresses, challenges such as alignment and sound coherence arise in the distribution of objects in the sound plane. New challenges are also opened around the necessary signal processing to create a sensation of reality in a 22.2 sound system, with a simple speaker stereo system or simple headphones.
To address these issues, IBC 2012 has organized an interesting session centered on the latest audio standards, new technologies and progress worldwide in the deployment of digital broadcasting systems with special emphasis on an immersive audio environment.
On this day, which will take place on September 10, the Spanish Gabriel Solsona (SME TVE Prado del Rey) will participate who will deepen the coherence and alignment of time; Kristina Kunze, who will address coherence in multimedia 3D scenes; and Mitsuo Okano, who will focus his presentation on the production and reproduction of multichannel audio 22.2.
Learn more here.
Did you like this article?
Subscribe to our NEWSLETTER and you won't miss a thing.