Polygon Labs integra Ipsum 2.0 con Unreal Engine 4 y Pixel Streaming
This important update includes the integration with the powerful 3D creation platform in real time of Epic Games, Unreal Engine 4, and Pixel Streaming, which allows Unreal Engine to transmit its exit of graphics to remote browsers and mobile devices through Webrtc.
Polygon Labs, an innovative study that is expanding the limits of interactive data applications and visual branding, has launched the latest version of its aggregation and visualization platform for the dissemination of news, sports, weather information and branding, Button 2.0.
This important update includes integration with the powerful 3D creation platform in real time Epic Games, Unreal Engine 4and Pixel Streaming, which allows Unreal Engine to transmit their graphics output to remote browsers and mobile devices through Webrtc.
For the first time, Polygon Labs has been integrated with Unreal Engine for the production of Downstream channels, Tickers, Promotions, Branding and Meteorological Graphics. Ipsum 2.0 with unreal Engine 4 allows 3D graphics output HD/4K-SDI With live data content.
Integration with pixel streaming provides a 3D graphics output in real time IP Streaming URL that is used within Ipsum 2.0 for real -time preview based on the browser. This can be easily embedded on any web page, or used as a graphics output for cloud video production switches or online streaming channels.
Itself, one cloud -based application, allows the rationalized management of data conservation and centralized programming of multiple on-Air tickers, weather graphics, channel brands and events based on events. Using graphics engines such as Vizrt and Unreal for the representation of graphics, Ipsum adds without problems any data source and provides a simple, efficient and highly scalable interface so that producers and journalists can manage, cure and reproduce these sources from any browser and anywhere.
This collaborative workflow means that all data sources can be shared. The journalist can build multiple information packages and program them remotely so that they reproduce in any number of outputs.
David Jorba, Director of Strategy and Business Development of Polygon Labs, emphasizes that "we are very excited to present the latest version of Ipsum integrated with Unreal Engine and Pixel Streaming and we hope to see how the market responds."
Unreal Engine's advantage is that it provides a high quality alternative for SDI graphics, as well as a web streaming output, which increases the viewer's experience and a greater commitment to easy access to the information shown and visualized. It also offers a profitable and flexible model for multiple streaming tickers SDI and IP and full screen information channels, ”he concludes.
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