Polygon Labs integra Ipsum 2.0 con Unreal Engine 4 y Pixel Streaming
This major update includes integration with Epic Games' powerful real-time 3D creation platform, Unreal Engine 4, and Pixel Streaming, which allows Unreal Engine to stream its graphics output to remote browsers and mobile devices via WebRTC.
Polygon Labs, an innovative studio that is pushing the boundaries of interactive data applications and visual branding, has launched the latest version of its data aggregation and visualization platform for the dissemination of news, sports, weather and branding, The very 2.0.
This major update includes integration with the powerful real-time 3D creation platform from Epic Games, Unreal Engine 4, y Pixel Streaming, which allows Unreal Engine to stream its graphics output to remote browsers and mobile devices via WebRTC.
For the first time, Polygon Labs has integrated with Unreal Engine for the production of downstream channels, tickers, promotions, branding and weather graphics. Ipsum 2.0 with Unreal Engine 4 allows HD/4K-SDI real-time 3D graphics output with live data content.
Integration with Pixel Streaming provides real-time 3D graphics output IP streaming URL that is used within Ipsum 2.0 for browser-based real-time preview. This can easily be embedded into any web page, or used as a graphics output for cloud video production switchers or online streaming channels.
Himself, one cloud based application, enables streamlined data retention management and centralized scheduling of multiple on-air tickers, weather charts, channel markings, and event-based charts. Using graphics engines such as Vizrt and Unreal for graphics rendering, Ipsum seamlessly aggregates any data source and provides a simple, efficient and highly scalable interface so producers and journalists can manage, curate and play these sources from any browser, anywhere.
This collaborative workflow means that all data sources can be shared. The journalist can build multiple information packages and remotely program them to play on any number of outputs.
David Jorba, director of strategy and business development at Polygon Labs, highlights that “we are very excited to present the latest version of Ipsum integrated with Unreal Engine and Pixel Streaming and we look forward to seeing how the market responds.”
The advantage of Unreal Engine is that it provides a high-quality alternative to SDI graphics rendering, as well as web streaming output, which increases the viewer experience and greater engagement with easy access to the information displayed and viewed. It also offers a cost-effective and flexible model for multiple SDI and IP streaming tickers and full-screen information channels,” he concludes.
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