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https://www.panoramaaudiovisual.com/en/2026/01/07/ross-video-ise-soluciones-broadcast-deportes-y-entretenimiento/

Ross Video en ISE 2025

Ross Video will return to Integrated Systems Europe (ISE), in Barcelona from February 3 to 6, 2026, where it will present Vertex and show new proposals for the AV broadcast, sports and entertainment markets.

The unified control platform for immersive experiences Vertex became part of the Ross Video portfolio following the acquisition of ioversal by the company in late 2025, reinforcing Ross Video's expansion into experiential technologies and continuing to support the needs of enterprise studios and large venue environments.

At ISE 2026, Ross Video will demonstrate how its live production meet the specific needs of the sectors audiovisual and sports and entertainment. Ross will highlight how technologies such as Quorum, Media I/O y Streamline Pro offering scalable, multi-space production workflows; the delivery of coherent content; Reliable, professional-grade performance; Seamless integration with existing audiovisual infrastructures.

Designed for venues and live event environments, the Vertex platform brings together video, audio, lighting and automation into a single system. Demos at ISE 2026 will illustrate how Vertex, along with tools like XPression Password and Ultrix, allows immersive and synchronized experiences for the public; optimized venue operations; advanced projection and large-scale productions; Greater creative flexibility and simplified control workflows.

Ross Video Vertex

Ross Video presence in various spaces

ISE attendees will be able to explore Ross Video's technology and expertise at multiple locations throughout the fair. On the one hand, in his stand in hall 4, stand 4K500, where it will showcase its live production solutions for audiovisual broadcast and sports & entertainment environments, including the launch of Vertex; he television studio powered by AVIXA (Hall 3, Booth EA900) with Ross production technology and live programming, workshops and customer conversations throughout the show; stand de NDI (hall 4, 4K700) where Ross Video's Lama audio software will be presented, designed to optimize live audio production; and the stand de Christie (Hall 3, Stand 3K500) where it will showcase the potential of Vertex in a projection mapping, highlighting the platform's advanced control capabilities.

Additionally, Ross Video will participate in several conference sessions at ISE 2026, in which it will share relevant information for the audiovisual, sports and entertainment sectors. David Ross, CEO of Ross Video, will be speaking at the Broadcast AV Summit on February 5 at 2:10 p.m., exploring the convergence between broadcast and AV. On the live events stage, Ross will also participate in two other sessions: How technology can improve entertainment and performance spaces (February 4 at 11:15) and LEDing the Way: The Evolving World of Live Touring Video and the Adoption of Cinematic Techniques (February 4 at 3:30 p.m.).

Oscar Juste, Senior Vice President of Global Sales, highlights that ISE "is a key opportunity to showcase the impact Ross is having in the corporate audiovisual and sports and entertainment sectors. With the launch of Vertex, we are demonstrating how organizations can deliver scalable, consistent and immersive live experiences, whether they operate in the business world or in sports and entertainment."

Kevin Cotta, vice president of sports and entertainment, highlights that "audiences expect more immersive experiences than ever. Vertex unifies video, audio, lighting and automation on a single platform, allowing greater creative freedom and simplifying even the most complex productions."

Finally, Martin Kuhn, vice president of Experiential Technologies, believes that "Vertex enables organizations to deliver immersive experiences in sports venues, multifunctional spaces, corporate environments, museums and much more. By unifying video, audio, lighting and control in a single platform, it simplifies the way teams design and execute high-impact experiences."

By, 7 Jan, 2026, Section:Study

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