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https://www.panoramaaudiovisual.com/en/2021/08/31/liga-esports-peacekeeper-elite-flujos-trabajo-remotos-dante/

Audinate - Dante - Peacekeeper Elite

The Dante digital audio standard Audinate It is shown as a fundamental piece within the remote broadcast workflow implemented by VSPN for the Peacekeeper Elite League.

The Peackeeeper Elite League It is the highest level eSports competition in the video game Peacekeeper Elite, localized title of PUBG Mobile for the Chinese market. In order to reduce the production costs of this competition, VSPN, co-organizer of the competition, decided to opt for remote production.

To address the audio section, VSPN opted for the system Dante of Audinate. Thanks to the protocol, the event's commentators and production staff were able to work largely remotely in Xi'an (about 750 kilometers away from where the competition was held in Chonqing) with “minimal” audio latency. This configuration allowed “impressive” cost savings by reducing the number of people on site, minimize traditional AV cable runs and simplify the workflow under an “easy to manage” Dante network.

Audinate - Dante - Peacekeeper Elite - Schematic

Dante Domain Manager

In Chongqing, the team relied on a platform SSL System T S300-32 with a motor DSP T25 redundant for external broadcast. An audio mixing console was also used SSL Live L550 with several Dante interface boxes to capture team voice chat. The Dante network located at the competition venue in Chongqing was connected to the studio in Xi'an via a dedicated network line, thus promoting low latency. The workflow also benefited from the GPS master clock generator Leader LT4610, which allowed the two locations to receive GPS satellite signals through an antenna and convert the signals into PTP, BB, and other clock synchronization signals.

At the same time, the team decided to use Dante Domain Manager, a network management software that enables user authentication, role-based security, and auditing capabilities for Dante networks. In this regard, Wangwei Xie, CTO at VSPN, commented: "To do Dante remote production, we needed to address signal transmission across subnets, network delay, and PTP clock synchronization. To resolve most of these issues, we added Dante Domain Manager to the system, allowing us to group and isolate devices across subnets and plan device group attributes."

"The result was that the system was stable and the live event was a complete success. We used Dante to perform bidirectional real-time transmission of almost 20 uncompressed audio streams over the dedicated network line. After three days of live broadcast and testing, the entire audio system had no failures. It perfectly achieved our expected results," he concludes. Wangwei.

By, Aug 31, 2021, Section:Audio

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