Daniel Gonçalves (wTVision): “Our technology is now available in any web browser”
Daniel Gonçalves, Innovation and Pre-sales Director en wTVision, highlights in this video interview at NAB 2024 the news of the Portuguese company such as the latest advances in remote productions; as well as seamless integration with Unreal Engine; the capabilities of BasketballStats CG; or the intuitive AR³ software capable of generating augmented reality during any live football match.
At the wTvision stand in Las Vegas, the potential of the technology developed coinciding with the celebration of the UEFA Euro 2024. With a ready-to-use, plug and play, packaged or individually curated solution, wTVision offers advanced real-time graphics solutions.
They are touchscreen system Interactive increases the dynamics and audience engagement of any broadcast. It can be integrated with wTVision's complete PCR workflow or operated as a stand-alone system. Additionally, you can have an Augmented Reality add-on controlled through the touch screen itself that improves the viewing experience of viewers.
At the same time, the integration of its R³ Space rendering engine with Unreal Engine offers a simple and intuitive tool to create any type of real-time 2D and 3D graphics for television broadcasts, including augmented reality and virtual sets. In this way, it is possible to create design elements, import pre-existing elements or include external sources of elements such as live videos or web pages.
Remote production
Finally, it should be noted that wTVision provides solutions for High-quality remote production for broadcasters. Its customizable services are designed to meet the unique streaming needs of each project, remotely, from start to finish.
Remote productions based on cloud infrastructure are a modern approach to producing content that uses cloud-based technology to collaborate and produce high-quality content from anywhere in the world. wTVision offers access to cloud-based remote production solutions that eliminate the need for on-site equipment and personnel, resulting in an efficient and cost-effective production process.
This solution was designed and intended for football matches where real-time graphics for the match can be easily created and streamed, while all of its production is carried out remotely in the cloud.
Access to the NAB 2024 SPECIAL in AUDIOVISUAL PANORAMA
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