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https://www.panoramaaudiovisual.com/en/2018/03/28/brainstorm-uwin-realidad-aumentada-4k-juegos-pyeongchang/

The show included hyper-realistic 4K augmented reality using Brainstorm's InfinitySet, the eStudio rendering engine, and Epic Games' Unreal Engine.

Augmented reality at Peoyngchang 2018

Brainstorm and its distributor in Korea, UWIN, participated in the ceremony opening of the 2018 Winter Games in Pyeongchang organized by CJ E&M.

The show included Hyper-realistic 4K augmented reality during the live broadcast of the ceremony, where InfinitySet of Brainstorm to perfectly combine the graphics features of the eStudio rendering engine by Brainstorm with hyper-realistic content Unreal Engine Epic Games. This is achieved using InfinitySet's Combined Render Engine feature, which combines both rendering engines to offer the best of both worlds.

Augmented reality at Peoyngchang 2018

Hyperrealistic effects

The opening ceremony showcased hyper-realistic live effects, produced and broadcast in 4K, including a dome made of stars that first appeared above the ground and then rose to form a dome, virtual fireworks and other AR elements perfectly synchronized and perfectly combined with real images, turning the live performance into a stunning piece of art available to audiences around the world.

The installation included two Ncam tracking cameras (crane and tripod) and a SpyderCam camera, which allowed images to be captured at a great distance while flying over the Pyeongchang Olympic Stadium.

InfinitySet used these live images to include AR elements that showed a seamless integration between real and computer-generated images, creating a very spectacular result.

Mr. Kim, al frente de los proyectos de AR en CJ E & M aseguró que “la experiencia ha sido extremadamente positiva, ya que pudimos crear un evento en vivo complejo y visualmente abrumador que fue visto en todo el mundo con imágenes de realidad aumentada mejoradas. Estamos encantados de haber creado un material visualmente deslumbrante para superar todos los problemas de una configuración tan compleja”.

By, Mar 28, 2018, Section:Graphics, Television

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