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Artículos sobre ‘Riot Games’

Cabal Esports y Lastlap lideran la producción de la gran final europea de ‘League of Legends’ en Madrid con tecnología de Riedel

Cabal Esports and Lastlap lead the production of the European grand final of 'League of Legends' in Madrid with technology from Riedel
7 November 2025

[+]

The Caja Mágica in Madrid hosted the European final of the 'League of Legends' EMEA Championship (LEC), the highest European league of the popular video game organized...

Riot Games amplía sus entornos de producción con Networked Live de Sony

Riot Games expands its production environments with Sony's Networked Live
15 March 2024

[+]

After deploying the Nevion VideoIPath orchestration solution and Nevion Virtuoso with JPEG XS to build a global remote production solution, Riot Games...

Riot Games elige los intercom de AEQ para el festival de eSports Gamergy México

Riot Games chooses AEQ intercoms for the Gamergy México eSports festival
20 September 2023

[+]

AEQ's intercom solutions were essential for the technical coordination of the staff of Gamergy México 2023, an eSports and gaming festival that...

Coproducciones España – Latinoamérica: retos para un mercado audiovisual emergente

Co-productions Spain – Latin America: challenges for an emerging audiovisual market
14 February 2023

[+]

Daniel Hernández Bocanegra, general director of Secuoya Latin America, analyzes the good moment of the audiovisual industry in the Latam market, the importance of ...

AWS y Riot Games exprimirán la nube para llevar a los eSports al siguiente nivel

AWS and Riot Games will leverage the cloud to take eSports to the next level
19 July 2022

[+]

Riot Games (League of Legends, Valorant) se ha convertido en la primera compañía en integrar las soluciones de análisis de datos de AWS para ...

Riot Games diseña su solución de producción IP remota con Nevion

Riot Games designs its remote IP production solution with Nevion
11 January 2022

[+]

Project Stryker, el nuevo proyecto de producción IP remota de Riot Games para coordinar flujos multimedia entre recintos de eSports y centros de producción, ...

AEQ suministra el intercom para la arena de e-sports de Ciudad de México de ‘League of Legends’

AEQ supplies the intercom for the Mexico City e-sports arena of 'League of Legends'
4 September 2020

[+]

Riot Games encargó el proyecto técnico para su difusión presencial, on line y a través de Azteca TV, a la filial de México de ...

Riot Games Brasil organiza, edita y distribuye contenidos con VSNExplorer MAM

Riot Games Brazil organizes, edits and distributes content with VSNExplorer MAM
28 April 2020

[+]

La tecnología de VSN ofrece a Riot Games una herramienta que agiliza el proceso de adición, búsqueda y localización de contenidos, mejorando su disponibilidad ...

Secuoya México acomete su primer gran proyecto

Secuoya México undertakes its first major project
21 February 2020

[+]

Riot Games awards Secuoya a contract, valid for three years, that includes the design of an eSports arena, facilities, media...

Riot Games utiliza Nevion Virtuoso en la producción remota de la Final Mundial de ‘League of Legends’

Riot Games uses Nevion Virtuoso in the remote production of the 'League of Legends' World Finals
25 November 2019

[+]

Los eSports son unas de las primeras producciones del mundo que están empleando el nuevo estándar de codificación JPEG XS. Riot Games, organizador del ...

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