S3D Technologies launches the first professional stereoscopic plug-in for Maya
It is the first professional stereoscopic plug-in for Maya, fast, efficient and that eliminates the trial-and-error work method so often associated with controlling a pair of stereo cameras in a CGI environment. Thanks to this plugin, S3D ensures that you save many hours of work without results, scenes with poor stereoscopic adjustment and 3D images that are uncomfortable for the eyes.
S3D Technologies has just launched the first professional stereoscopic plug-in for Maya capable, among other possibilities, of creating a virtual rig that offers a wide variety of functionalities and whose management allows the easy and safe generation of stereoscopic audiovisuals in the Maya CGI environment.
It is the first professional stereoscopic plug-in for Maya, fast, efficient and eliminates the trial/error work method so often associated with controlling a pair of stereo cameras in a CGI environment. This trial/error/success method entails many hours of work without results, scenes with poor stereoscopic adjustment and 3D images that are uncomfortable for the eyes.
The S3D CGI Maya plug-in is completely integrated into the Maya program user interface. The animator only has to select the convergence point as well as the positive and negative parallax points in the scene and S3D Technologies Plug-In fully immediately and automatically adjusts the correct interaxial distance and convergence, if necessary. These parameters are also updated automatically as the scene is animated.
If the project includes both CGI and live-action filming, the plug-in is prepared to import and export the parameters of the Rig with which the fiction was recorded to a stereoscopic CGI Rig so that an exact match between real images and stereoscopic CGI images is guaranteed.
Additionally, the S3D CGI Maya Plug-In is compatible with the S3D Calculator application developed by the company. This new plug-in works with versions of Maya 2009 and 2010 and for Windows 32 and 64 bits, already working to prepare the version for Mac and a new stereoscopic plug-in for the 3D Studio Max program.
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