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https://www.panoramaaudiovisual.com/en/2020/02/21/secuoya-mexico-primer-gran-proyecto/

Riot Games awards Secuoya a contract, valid for three years, that includes the design of an eSports arena, the facilities, technical means, production and the audiovisual broadcast service of the continental eSports league 'League of Legends'.

League of Legends (México)

Sequoia Group continues its expansion in Latin America with a notable presence that has been reinforced with a new contract, the first large-scale contract undertaken Sequoia Mexico, country in which the company has just landed.

This is a contract with Riot Games through which Secuoya has been in charge of the design of the first e-Sports arena in Latin America as well as the equipment, production and broadcast service of the Continental League of League of Legends, one of the most popular video games on the planet and that can be followed through the signal of TV Azteca and by streaming.

League of Legends (México)Located in the Mexican capital, specifically in one of the movie theaters at the Artz de Pedregal shopping center, the facilities are at the forefront of technical means. It is a space in which 140 square meters of LED screens have been installed with seventeen cameras, robotic light and all the technological advances that allow the player and tournament attendees to live an immersive experience.

At the same time, and with a staff of forty professionals from Secuoya México as technical staff, the company has incorporated the necessary production means into the room and will be in charge of providing the audiovisual broadcast service.

The competitions of League of Legends, which started last weekend, will be extended in this first batch until April and will return in September for a quarter. The contract includes three years of service from Secuoya and may be extended.

The league of League of Legends It was born in 2013 and has managed to establish itself as one of the most important e-sports tournaments, offering places for a global championship, in the same way that happens in other sports. The so-called electronic sports are growing exponentially: the end of League of Legends Two years ago it was seen by 99 million people worldwide; that of the NBA reached 25 million viewers.

By, Feb 21, 2020, Section:eSports, Television

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