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https://www.panoramaaudiovisual.com/en/2021/10/15/movistar-formato-interactivo-publicidad-plataforma-ubisoft-wavemaker/

Movistar+, Ubisoft and Wavemaker Interactive Campaign - Farcry 6

The last campaign of Ubisoft, developed by the agency Wavemaker together with the creative team of special actions of Movistar+, brings interactivity and targeted advertising to the platform's advertising formats.

During the four weeks of campaign, capabilities have been applied data exclusive to Business Inteligence of Telefónica, thanks to which only households with any profile gamer dentro del núcleo familiar, y que conectaban con algún contenido de Movistar+, han sido impactados con el anuncio en ADDTV (addressable TV). Además del data, la acción ha incluido el uso de las capacidades interactivas de Movistar+, lo que ha permitido ofrecer hasta tres posibles finales al espectador.

La campaña para el lanzamiento del conocido videojuego FarCry has focused on a rooster, Chicharrón, which has served as the common thread of most of the advertising pieces. This character has been the protagonist of the story and the one who unleashes chaos in the city that begins the revolution in the video game. The action this time takes place on the island of Yara where the former soldier and guerrilla Dani Rojas will fight to free the country from the dictator Antón Castillo.

In the first phase of the campaign and with the objective of announcing the Revolution, some pieces were created as “Countdown” that all advertising blocks were interrupted del prime time de los canales #0 y #Vamos de Movistar+. En ellas, se advertía al espectador de que en esa pausa se iba a “montar el pollo”, intercalando la propia cuenta atrás entre los spots del bloque y concluyendo con el spot final, protagonizado por Chicharrón, el gallo punk que también forma parte del videojuego.

Movistar+, Ubisoft and Wavemaker Interactive Campaign - Farcry 6Iniciativa 360

Durante la siguiente fase, que tuvo lugar a lo largo de la primera semana de la campaña y en el transcurso de varios partidos de fútbol, se emitieron varios microespacios de un minuto that simulated a cut in the broadcast due to breaking news. The presenter, Iñaki Aguirregabiria, appeared on the set talking about the beginning of the unleashed war and its protagonists, placing Yara on the map for the first time. While he was giving the news, images of the game appeared on the studio screen that, due to their realism, gave the viewer the feeling that everything was real. Only at the end of the news breaks was the game mentioned.

In addition, to capture the viewer's attention on the platform's own channels with the highest audience, #0 and #Vamos, for the first time in the history of both networks, one of the prime time advertising blocks was synchronized y se crearon piezas especiales de corta duración a modo de “Testimonial”, donde el dictador, Antón Castillo (recreado en el videojuego por el famoso actor Giancarlo Esposito) preguntaba qué pensaban hacer cuando él muriera.

Como broche de oro de la estrategia, y para conseguir que los Gamers no solo fueran espectadores de la campaña sino que pudieran formar parte de ella (como lo hacen en sus videojuegos favoritos), Ubisoft, Wavemaker y Movistar+ crearon un spot en el que, también por primera vez, el espectador tuvo el poder de decidir qué final quería ver gracias a la interactividad de la plataforma.

Nuevos formatos creativos

Yolanda García Masiques, Director of Advertising at Movistar+, defines this project as “a great challenge”, since her team faced the need to build an ad-hoc strategy with very specific needs and a high technical and creative requirement. However, the result has been positive, since as confirmed, "the results show interactivity ratios that double the average ratio in Movistar+."

From the advertiser's perspective, Elena Ruiz Nuño, brand & licencing manager de Ubisoft Spain, comenta: “Para el lanzamiento de FarCry 6 queríamos hacer algo diferente en línea con el tono y los pilares de esta franquicia. Para ello nos hemos apoyado en piezas innovadoras y notorias con el objetivo de involucrar tanto a nuestra comunidad como al público potencial de la marca. Formatos que nos permitieran también mostrar la alta calidad del juego, que es el trabajo más ambicioso de la saga hasta la fecha.

Finally, Carolina Moreno, responsible for the account at Wavemaker, states that “this new format in which the consumer stops being a spectator and becomes an active protagonist opens a new world of possibilities for agencies and advertisers.”

By, Oct 15, 2021, Section:Business, Television

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