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https://www.panoramaaudiovisual.com/en/2022/07/12/650-companias-del-broadcast-y-el-mundo-it-impulsan-la-iniciativa-metaverse-standards-forum/

Metaverse Standards Forum - Logo

The new Metaverse Standards Forum was born with the objective of pooling knowledge and experience to define common interoperability standards for the future expansion of the metaverse.

Metaverse Standards Forum will explore which are the areas in which lack of interoperability is slowing the deployment of metaverso and how can coordinate and accelerate work of the standards development organizations (SDO) that define and develop the necessary standards. He Forum, originally promoted by Chronos, will focus on pragmatic projects and based on action, such as application prototyping, los hackathons, los plugfests and the open source tools, to speed up the testing and adoption of metaverse standards, while developing a terminology and some consistent implementation guidelines.

Meta - Metaverse - Broadcast - Virtual reality0xSenses, Academy Software Foundation, Adobe, Alibaba, Autodesk, Avataar, Blackshark.ai, CalConnect, Cesium, Daly Realism, Disguise, the Enosema Foundation, Epic Games, the Express Language Foundation, Huawei, IKEA, John Peddie Research, Khronos, Lamina1, Maxon, Meta, Microsoft, NVIDIA, OpenAR Cloud, the Open Geospatial Consortium, Otoy, Perey Research and Consulting, Qualcomm Technologies, Ribose, Sony Interactive Entertainment, Spatial Web Foundation, Unity, VerseMaker, Wayfair, the Web3D Consortium, the World Wide Web Consortium, y the XR Association (XRA) son las empresas founders of this completely free initiative for those interested companies through a participation agreement. However, companies that wish to supervise the Forum and finance its projects can opt to become main members. Currently, 650 companies and educational institutions They are already part of the Metaverse Standards Forum.

The first meetings of the Metaverse Standards Forum are scheduled to begin later this year. July 2022. The first areas to be worked on are 3D assets and rendering; the human interface and the interaction paradigms such as AR and VR; he user created content; los avatars; the identity management; the privacy; los geospatial systems, and the financial transactions.

By, Jul 12, 2022, Section:AR / VR / XR, Business

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