UHD, an inevitable challenge: the issue of bandwidth and the coexistence of SDR and HDR
Xavier Bonet, production in TV3, coordinator of the post-production group of UHD Spain and head of the technology department CHESS, opens the doors to two interesting challenges that the industry will face in its transformation to UHD: the issue of bandwidth and the coexistence of SDR material with HDR.
Since the beginning of the audiovisual industry, there has been a struggle to ensure that the user experience is as realistic and immersive as possible, with the aim that the viewer can isolate themselves from their real environment and fully immerse themselves in the audiovisual experience. To achieve this objective, there have been many efforts and technological improvements throughout history, and now It's UHD's turn.
With the purpose of establishing a single criterion among all operators, within the Foro UHD Spain work is being done on the definition of UHD, and it is agreed that only an increase in resolution cannot be considered UHD. Most of the forum members believe that, for a product to be considered UHD, it must contain all the technical characteristics, WCG, HFR and NGA, defined in the standards. This does not mean that until a full implementation of all the concepts linked to UHD is achieved, very attractive intermediate situations cannot be dealt with, such as the HD signal in HDR.
An important idea to remember is that working in UHD does not mean that you must systematically push the characteristics to their maximum performance. For example, using an expanded color space (WCG) does not mean that an audiovisual cannot be produced in black and white, using immersive audio techniques (NGA) is not incompatible with producing in stereo, or that just because high temporal resolution (HFR) is used, a fiction cannot be made at 25p. Technology must be at the service of creativity, but it is important to clarify technological standards to achieve maximum compatibility between systems.

The impact of bandwidth
But the great challenge when implementing UHD appears when manage your bandwidth. And this generates some concern, especially in the field of contribution, where we work with low compression factors. Increase the spatial and temporal resolution, going for example from a 1080@25p format to another that is 2160@50p, means multiply by eight in bandwidth, so you have to be very cautious when choosing which of the improvements offered by UHD to use in each project. Fortunately, one of the biggest contributions is HDR, and its impact on bandwidth is small. So in this sense, the main problem for operators is deciding whether to bet on HLG hybrid format or by any of the PQ based trading options such as HDR10, HDR10+, Dolby Vision…
A concept that always goes hand in hand with HDR is WCG, and fortunately this does not have a strong impact on bandwidth either. However, professionals must learn to manage transformations between color spaces. The UHD establishes as a reference range the BT-2020, but for years now the gamut of cameras has greatly exceeded this color space, and the majority of new screens on the market cover almost 100% of a space. DCI-P3. Consequently, in post-production it is necessary to decide which are the most appropriate workflows so that these transformations do not distort the creative intention, while adjusting the colorimetry to the regulations and desired limits.
One of the aspects that has a clear impact on the bandwidth is the HFR and, for this reason, it is important to assess when it is convenient to use it. It is a widespread opinion that material produced in HFR produces a sensation in the viewer. feeling of realism, which on some occasions, such as sporting events, news programs, can be very valuable. But on some occasions, for example in fiction or certain documentaries, this sensation of reality can distance the viewer from the product's purpose of alienation, and this is due to the cultural background of the consumer. But new generations are used to consuming video games and social networks with an audiovisual narrative that is very far from the classic narrative, and consequently the differentiation between reality and fiction may be different. I mean, surely The audiovisual culture of society will be the one that will end up setting the pace of implementation of the HFR in audiovisuals.

Can SDR material be mixed with HDR?
There are many production companies and television networks that have many hours of SDR-encoded archive and now they find that they must combine it with new material in an HDR project. And some of the questions that are usually generated are: “Should the master be completed in SDR first and then the HDR version or the other way around?”, or “Is it possible to combine these two signal typologies?”
The UHD Spain post-production group has asked these questions to a specialized colorist series and, from your experience, you can conclude that the best practices to have two versions of the same product, one SDR and HDR, consists of first make an HDR master and subsequently generate an SDR version, by changing the ODT (Output Device Transform) in the case of working in ACES, or in those cases that require it, a Trim Pass a SDR using the adjustment tools offered by color correction programs.
When what is required is to generate a master in HDR including footage, for example file, which is encoded in SDR, the process should not undergo any special treatment. It must be indicated by a IDT (Input Device Transform) to post-production software that the material comes from a color space THAT'S BT.601 o IT- BT.709, and then treat it as if it were recorded in HDR. What is highly recommended is that, as far as possible, you avoid using SDR images that have “cropped” whites, since you cannot recover a signal that does not exist.
Limitations and opportunities
Due to the destructive nature of LUT, it is not recommended for use in creative color correction environments. Even so, experience shows that some of the solutions on the market capable of performing technical conversions of SDR a HDR and vice versa, they are very satisfactory. Of course, we will have to be careful with small details such as graphics, flies, all that material that is over-impressed and we will have to evaluate how to treat the diversity of content to adjust it to the final broadcast.
One of the main limitations that television operators have is that, if they broadcast HDR content on their traditional channel, they must do so with a system backward compatible with SDR, since the receiver park is not fully adapted to UHD. The best alternative would be to carry out a simulcast en SDR y HDR, but the availability of radio spectrum does not allow it. For this reason in Spain, the majority of UHD content broadcasters are the platforms that distribute over the internet. The availability of bandwidth, the possibility of adapting the signal quality to each user, as well as the flexibility to implement new codecs, offer clear advantages over traditional broadcast channels, which do not leave television operators indifferent. Even so, We will have to see what path solutions such as 5G or DVB-I can take.
Xavier Bonet
Production at TV3, coordinator of the UHD Spain post-production group and head of the ESCAC technology department
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