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https://www.panoramaaudiovisual.com/en/2021/10/13/zero-density-da-sus-primeros-pasos-en-el-mundo-del-hardware-con-su-solucion-plug-and-play-re-ampere/

Zero Density - RE Ampere - Reality Engine

RE Ampere, the first hardware solution for virtual sets and broadcast graphics from Zero Density, is now available.

Equipped with GPU Nvidia RTX A6000 y the CPU AMD Ryzen Threadripper Pro, RE Ampere from Zero Density is capable of managing rendering, real-time video input/output, keying and compositing. According to the manufacturer, a single unit has enough processing power to allow graphics output. Ultra HD photorealistic in real time 60 fps.

RE Ampere, solution plug-and-play, has other interesting features, such as compatibility with Deep Learning Super Sampling (DLSS), which enables access to a deep learning network to optimize imaging (available for users of Zero Density Reality software versions 4.26 and higher); ray-tracing, to improve the reflections of virtual elements in real time; and multi-camera processing, allowing you to generate renders, compositions and SDI video from a single RE Ampere.

Kuban Altan, co-founder and vice president of R&D at Zero Density, explains that the solution has been designed to create a unit that fits perfectly into the workflows of Reality Engine and other products from the company: "Real-time graphics can be revolutionary, but they also come with a lot of questions. After years helping clients like Eurosport, The Weather Channel and RTL use immersive virtual graphics to tell their stories, we've heard one question more than most: "What hardware can I use?" With RE Ampere, broadcasters never have to ask that question again. “Everything they need to create high-performance real-time graphics is now in a simple plug-and-play box.”

By, Oct 13, 2021, Section:Study, Graphics

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