en:lang="en-US"
1
1
https://www.panoramaaudiovisual.com/en/2021/08/20/unreal-engine-version-4-27-novedades-produccion-virtual/

Unreal Engine 4.27 - Producción virtual

Epic Games has updated its graphics engine Unreal Engine to version 4.27 with an important number of novelties for the scope of virtual production.

Thanks to the new 3D Config Editor included in Unreal Engine 4.27, The configuration of I'm play For LED volumes or other multipant rendering applications, it is simplified. It is not the only novelty in this area, since Epic Games has taken the opportunity to group all the functions and configurations related to NDISPlay at a single point, thus facilitating access to functions. In the same way, version 4.27 of Unreal Engine speeds up the Multiple cameras configuration In the same project.

At the same time, Epic Games has added compatibility with OpenColorIO To Ndisplay, which promises a precise color calibration that connects the creation of content in Unreal Engine with what the real world camera sees in the LED volume. Similarly, for NDISPLAY to climb efficiently, compatibility with multi-GPU. This improvement makes it possible to maximize the resolution in wide shots by dedicating a GPU for the camera pixels and roll with multiple cameras.

Unreal Engine 4.27 - Producción virtual - UI

Interface and Virtual Chamber

Unreal Engine 4.27 also presents a new User interface builder For remote control. Through drag and release movements, users can quickly build complex web widgets without the need for code, so that users in unreal Engine can control the creative results generated by the engine from a tablet or a laptop.

On the other hand, the virtual chamber system introduced in Unreal Engine 4.26 has improved considerably with support for many more functions, such as the Multi -user editionone redesigned user experience and one extensible nucleus architecture. A new application for iOS has also been enabled, Live Link Vcam, dedicated to managing features of the virtual chamber. In this way, the system allows you to handle a movie camera inside Unreal Engine through a device such as iPad.

Completing the main improvements in this area, it is already possible save the status of a given scene and subsequently restore any of its elements or all of them, which facilitates the return to a previous configuration.

Unreal Engine 4.27 - Producción virtual - Travelling

News for production and video games

Beyond these specific improvements for virtual production, Unreal Engine 4.27 arrives loaded with important novelties applicable to all types of areas. Among them, we find the improvements introduced in the GPU Lightmass dedicated to global lighting, which include Compatibility with many more functions, the possibility of modify the lighting of a virtual set with more speed and one greater stability.

In the same way, it has been updated Path Tracer, physically precise and accelerated progressive rendering mode DXR which can be activated without any additional configuration; and the Clips render tail, which allows rendering from multiple cameras through a lot structured process.

Other novelties of Unreal Engine 4.27 They are new options for Compression for games, compatibility with the execution of processes in Cloud virtual machines or new support with the plugin OpenXR, dedicated to creating extended reality content.

Did you like this article?

Subscribe to our NEWSLETTER and you won't miss a thing.

Other articles about ,
By • 20 Aug, 2021
•Section: AR/VR/XR, I am a student, Television